A combat-centered update focusing on crystal PvP balance. We want cPvP to remain a viable playstyle while nerfing first-strike advantage.

Crystal PvP Changes

  • Crystals and anchors now stack to 4 (makes cPvPers more drainable)
  • Crystals and anchors only damage players currently "in combat" with the attacker (nerfs first-strike advantage)
  • Crystals and anchors no longer damage the environment, only entities (keeps the world pretty, disables anchor-crystaling)

End Dimension

  • End reset: everything beyond 5k blocks (Nullscape) has been reset
  • From 5k–25k blocks, the End is now vanilla generation
  • New worldborder set at 50k diameter (25k in each direction)
  • Custom End fight event held on Sunday after spawn event

Other Changes

  • Homes and TPAs updated to an in-house solution
  • Permission issues with homes/TPAs resolved
  • All trial chambers within 1000 blocks of spawn have been fixed

HSREALM is officially out of beta! This update adds major features to the server experience, all without a server reset.

Major Features

  • Auction House (/ah)
  • 4 Pix per Netherite trade-in
  • 15 Pix granted upon joining the server
  • Profile GUI
  • Government Revamp (Ambassador and President elections)
  • Voting GUI
  • Pix Leaderboards
  • Firework Rockets disabled in combat
  • 4 new schools added (SF, AND, EXE, MIT)
  • Nullscape End Dimension expanded to 10k blocks

Minor Features

  • Worldborder expansion
  • Website onboarding and documentation
  • XP Clumps
  • Rule revamp and alt guidelines (view rules)
  • Timed bans
  • Various QoL improvements

Watch the Trailer

HSREALM officially launched into beta! After months of development starting in mid-January 2025, the server opened its doors to players for the first time.

Initial Features

  • Core survival gameplay
  • School system foundation
  • Basic economy with Pix currency
  • Custom spawn area

Some of the first schools to join were Davidson Online, Stanford OHS, and a collection of Cyprus schools. Schools originally had their own spawns!

Development Timeline

  • Project began: Mid-January 2025
  • Beta launch: June 12, 2025