A combat-centered update focusing on crystal PvP balance. We want cPvP to remain a viable playstyle while nerfing first-strike advantage.
Crystal PvP Changes
- Crystals and anchors now stack to 4 (makes cPvPers more drainable)
- Crystals and anchors only damage players currently "in combat" with the attacker (nerfs first-strike advantage)
- Crystals and anchors no longer damage the environment, only entities (keeps the world pretty, disables anchor-crystaling)
End Dimension
- End reset: everything beyond 5k blocks (Nullscape) has been reset
- From 5k–25k blocks, the End is now vanilla generation
- New worldborder set at 50k diameter (25k in each direction)
- Custom End fight event held on Sunday after spawn event
Other Changes
- Homes and TPAs updated to an in-house solution
- Permission issues with homes/TPAs resolved
- All trial chambers within 1000 blocks of spawn have been fixed